Video Game Weapon Design | SHRAPNEL 😎

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1 year ago

Go behind the scenes with SHRAPNEL during some early video game weapon development meetings. The SHRAPNEL Development Update series brings our community BTS sharing how video game creation is an ongoing process of iteration. The Shrapnel Development Update series brings our community BTS sharing how video game creation is an ongoing process of iteration. SHRAPNEL is the 1st blockchain-enabled AAA customizable First Person Shooter (FPS) video game to be owned by players. 🎬SHRAPNEL Game Trailer: https://www.youtube.com/watch?v=KNTVpHT-Xgk&t=5s 📢SHRAPNEL UPDATES: https://twitter.com/playSHRAPNEL 🐤 📖 BTS VIDEO Chapters 0:00 - Introduction & Welcome from Jay 0:27 - Early Weapon Renders 1:05 - Charging Handles for Don 2:56 - Early In-Game Model (Wireframe) 4:17 - Early In-Game Model (Sans Wireframe) 4:29 - Color Variants 4:47 - Design Development 6:12 - Sci-Fi Tech Designs 6:30 - The Calloway Look 6:43 - Weapon Silhouettes Intro: Jay Prochaska, Art Director Narrators: - Tanner Ellison, Art Lead - Bryan Flynn, Senior Concept Artist Video Details: - Director: Amara Dumlao - Editor: Brandon Harano Learn More About SHRAPNEL: - Whitepaper: https://www.shrapnel.com/Shrapnel-White-Paper.pdf - Medium: https://medium.com/@playSHRAPNEL - Join the Discord server: https://discord.com/invite/shrapnel (☠, ☠) 🌊 Discover the SHRAPNEL Operators Collection on OpenSea: https://opensea.io/collection/shrapnel-operators-collection 🔴SUBSCRIBE ▸ https://www.youtube.com/playSHRAPNEL ⚒ JOIN OUR SQUAD: https://www.shrapnel.com/careers #Play2Own #PlayShrapnel #create2own #FPS #Gaming © Copyright: Neon Machine // Shrapnel

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