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SHRAPNEL Head of Creator Foundry, Jason Valeske, & Head of Creative, Colin Foran, discuss the recently rebranded SHRAPNEL Insignia, How User Generated Content (UGC) impacts game experience, and even future game skins they are excited to see. SHRAPNEL is the 1st blockchain-enabled AAA customizable First Person Shooter (FPS) video game to be owned by players. https://www.shrapnel.com/ 🎬SHRAPNEL Game Trailer: https://www.youtube.com/watch?v=KNTVpHT-Xgk&t=5s 📢SHRAPNEL UPDATES: https://twitter.com/playSHRAPNEL 🐤 📖 Dev. Diaries Video Chapters 0:00 - Introduction 0:12 - Shrapnel Insignia 1:15 - When is the first time you noticed UGC in a game? 2:01 - Is UGC Required for AAA games? 2:35 - How User Generated Content makes games sticky for users 2:58 - AI & Changes in Technology 3:35 - Getting Ready for Early Access 4:06 - User Research Thus Far 4:51 - Colin's Tracksuit 4:56 - Foundry Team Name Origin Story 5:51 - Game Skins We Are Excited to See Speakers: - Jason Valeske, Head of Creator Foundry - Colin Foran, Head of Creative Video Details: - Director/Producer: Amara Dumlao - Videographer/Editor: Brandon Harano Learn More About Shrapnel: - Whitepaper: https://www.shrapnel.com/Shrapnel-White-Paper.pdf - Medium: https://medium.com/@playSHRAPNEL - Join the Discord server: https://discord.com/invite/shrapnel (☠, ☠) 🌊 Discover the Shrapnel Operators Collection on OpenSea: https://opensea.io/collection/shrapnel-operators-collection 🔴SUBSCRIBE ▸ https://www.youtube.com/playSHRAPNEL ⚒ JOIN OUR SQUAD: https://www.shrapnel.com/careers #PlayToOwn #PlayShrapnel #FPS #Gaming © Copyright: Neon Machine // Shrapnel
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