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In this Shrapnel Dev. Diary, Colin and Jay from our Art Team discuss video game concept art, art bibles and style guides, and how you can use art when building a video game universe. Shrapnel Dev. Diaries share progress updates from different Studio Shrapnel teams with our community as the game is being developed. Shrapnel is the 1st blockchain-enabled AAA customizable First Person Shooter (FPS) video game to be owned by players. https://www.shrapnel.com/ 🎬SHRAPNEL Game Trailer: https://www.youtube.com/watch?v=KNTVpHT-Xgk&t=5s 📢SHRAPNEL UPDATES: https://twitter.com/playSHRAPNEL 🐤 📖 Dev. Diaries Video Chapters 0:00 - Kick-Off & Introductions 00:13 - Designing Video Game Concept Art 2:21 - Art Beyond Blue Sky Mode 3:31 - Using Art Bibles & Style Guides Speakers: - Colin Foran, Chief Creative Officer - Jay Prochaska, Art Director Video Details: - Director: Amara Dumlao - Videographer/Editor: Brandon Harano Learn More About Shrapnel: - Whitepaper: https://www.shrapnel.com/Shrapnel-White-Paper.pdf - Medium: https://medium.com/@playSHRAPNEL - Join the Discord server: https://discord.com/invite/shrapnel (☠, ☠) 🌊 Discover the Shrapnel Operators Collection on OpenSea: https://opensea.io/collection/shrapnel-operators-collection 🔴SUBSCRIBE ▸ https://www.youtube.com/playSHRAPNEL ⚒ JOIN OUR SQUAD: https://www.shrapnel.com/careers #Play2Own #PlayShrapnel #Create2Own #FPS #Gaming © Copyright: Neon Machine // Shrapnel
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