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In the second half of this Shrapnel Dev. Diary, Colin and Jay from our Art Team talk about creating designs that feel like Shrapnel, creative rule breaking, and how to use the past to tell futuristic stories through art. Shrapnel Dev. Diaries share progress updates from different Studio Shrapnel teams with our community as the game is being developed. Part 1 of this Art Team Dev. Diary ▶ https://www.youtube.com/watch?v=SG4JpFOEuIg&t=11s Shrapnel is the 1st blockchain-enabled AAA customizable First Person Shooter (FPS) video game to be owned by players. https://www.shrapnel.com/ 🎬SHRAPNEL Game Trailer: https://www.youtube.com/watch?v=KNTVpHT-Xgk&t=5s 📢SHRAPNEL UPDATES: https://twitter.com/playSHRAPNEL 🐤 📖 Dev. Diaries Video Chapters 0:00 - Design Nerds Kick-Off 00:06 - Creating Stylized Characters and Environments 1:59 - Shrapnel Insignia & Rule Breaking Creativity 3:13 - Insider Info On Recent Concept Art 4:02 - Environmental World Building & Storytelling 5:05 - The Past Leads To The Future Speakers: - Colin Foran, Chief Creative Officer - Jay Prochaska, Art Director Video Details: - Director: Amara Dumlao - Videographer/Editor: Brandon Harano Learn More About Shrapnel: - Whitepaper: https://www.shrapnel.com/Shrapnel-White-Paper.pdf - Medium: https://medium.com/@playSHRAPNEL - Join the Discord server: https://discord.com/invite/shrapnel (☠, ☠) 🌊 Discover the Shrapnel Operators Collection on OpenSea: https://opensea.io/collection/shrapnel-operators-collection 🔴SUBSCRIBE ▸ https://www.youtube.com/playSHRAPNEL ⚒ JOIN OUR SQUAD: https://www.shrapnel.com/careers #Play2Own #PlayShrapnel #Create2Own #FPS #Gaming © Copyright: Neon Machine // Shrapnel
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