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In this Shrapnel Dev. Diary, Clint & Jeff discuss Sigma Abilities, game improvements since GDC & Consensus, and how to get the best in-game loot. Shrapnel Dev. Diaries share progress updates from different Studio Shrapnel teams with our community as the game is being developed. Shrapnel is the 1st blockchain-enabled AAA customizable First Person Shooter (FPS) video game to be owned by players. https://www.shrapnel.com/ 🎬SHRAPNEL Game Trailer: https://www.youtube.com/watch?v=KNTVpHT-Xgk&t=5s 📢SHRAPNEL UPDATES: https://twitter.com/playSHRAPNEL 🐤 📖 Dev. Diaries Video Chapters 0:00 - Sasquatch & Coffee 00:12 - Introductions 00:17 - Improvements since GDC & Consensus 1:40 - The Future of Sigma Abilities 4:42 - Itemization & How Loot is Added Across a Session 5:29 - Character Breathing & Sound as a Weapon Speakers: - Clint Bundrick, Creative Director - Jeff McGann, Game Director Video Details: - Director: Amara Dumlao - Videographer/Editor: Brandon Harano Learn More About Shrapnel: - Whitepaper: https://www.shrapnel.com/Shrapnel-White-Paper.pdf - Medium: https://medium.com/@playSHRAPNEL - Join the Discord server: https://discord.com/invite/shrapnel (☠, ☠) 🌊 Discover the Shrapnel Operators Collection on OpenSea: https://opensea.io/collection/shrapnel-operators-collection 🔴SUBSCRIBE ▸ https://www.youtube.com/playSHRAPNEL ⚒ JOIN OUR SQUAD: https://www.shrapnel.com/careers #Play2Own #PlayShrapnel #Create2Own #FPS #Gaming © Copyright: Neon Machine // Shrapnel
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